Emergency Server Maintenance #3

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    • Emergency Server Maintenance #3

      Hello DBOZ community,

      There will be a emergency server maintenance (20:30 UTC), it will take approximately 45 minutes, so server will be back at 21:15 UTC.

      More informations regarding fixes and changes made by this server maintenance will be posted soon.


      “Remember, hate is always foolish, and love is always wise."

    • What was made:

      -Added an temporally fix that should resolve the problem with mobs dying/not attacking/invisible. (It's not the final fix and an proper fix will be made later on)
      -Added one option in the server side, to our developers be able to restart only one specific channel (for testing proporses)
      -UD Party leave crash has been fixed

      Known Critical Bugs

      -TLQ 3 is not working, and will be fixed right after Dying Mobs bugs fixed. (Once you reached level 16, use @dash command)
      -'AskPopo' and '@tppopo' it's bugged and will be fixed later on.
      -Sometimes you'll go to westland if you force quit from an instance (TLQ/TMQ and Etc) this will be fixed later on.
      -If you be forced to close the game, sometimes you will recive the msg 'Account already connected', this will be fixed later on (DM @kakaichi, @Hardlock or @Superstar showing your last character name to fix this issue).

      Know Issues

      -Netpy will be added and modified soon as all critical bugs be fixed, so you guys will be able to have vehicles and fuel.
      -Token shop with proper items to help all players will be enabled when all critical bugs be fixed.

      -Chat server it's disabled until all critical bugs be 100% fixed
      -Server it's in debug mode, so high ping and lag it's expected, this mode it's made to register all informations possible to help track issues faster.
      -If you having some issues with Launcher, remember to see this Thread
      -An Tweak and Changes thread regarding all differences and alterations in DBOZ will be posted soon.
      -Remember, the first days and weeks of Open Alpha will have these critical issues related to high amount of players and data, but will be fixed soon as possible.


      “Remember, hate is always foolish, and love is always wise."